Football Betting Symbols and their meaning, sports betting glossary. you can also choose to call it Betting symbols and it meaning. lots of online betting website have different betting options and their meaning but if you don’t know what most of the betting symbols means, then you may end up blowing your betting account due to you staking bet on the wrong bet types.
Lots of punters have made such mistakes and more are still going to encounter such mistakes again and again, especially the beginners to online betting. this is why i am writing another simplified blog post on betting symbols and their meaning, which you may chose to call betting options and their meaning.
Here are things you need to know before betting. (Sports betting glossary), Betting
For beginners.
1= Home Team to win.
2= Away Team to win.
X= Draw (Non of the team win).
1X = Home Team win or Draw.
2X = Away Team win or Draw.12 = Home Team win or Away Team win.
FT = Full Time
HT = Half Time
Home win, Draw, Away win (1X2)
Here you have to predict the outcome of the entire match. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw)
, 2 (the away team wins).
First Half Time, Home win, Draw, Away win (1st HT 1X2)
In this option
You have to predict the outcome of the first half time of the match. There are 3 possible outcomes: 1 (considering only the goals scored during the 1st HT the home team wins), X (considering only the goals scored during the 1st HT the two teams draw), 2 (considering only the goals scored during the 1st HT the away team wins).
2nd HT 1X2
You have to predict the outcome of the second half time of the match, without considering the score achieved during the first halftime. There are 3 possible outcomes: 1 (considering only the goals scored during the 2nd HT the home team wins), X (considering only the goals scored during the 2nd HT the two teams draw), 2 (considering only the goals scored during the 2nd HT the away team wins).
Double Chance (DC)
You have to predict the outcome of the entire match. There are 3 possible outcomes: 1X (at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins or draws), 12 (at the end of the match the home team wins or the away team wins).
1st HT Double Chance (1st HT DC)
You have to predict the outcome of the first half time of the match. There are 3 possible outcomes: 1X (considering only the goals scored during the 1st HT the home team wins or draws), X2 (considering only the goals scored during the 1st HT the away team wins or draws), 12 (considering only the goals scored during the 1st HT the home team wins or the away team wins).
2nd HT Double Chance
You have to predict the outcome of the second half time of the match, without considering the score achieved during the first halftime. There are 3 possible outcomes: 1X (considering only the goals scored during the 2nd HT the home team wins or draws), X2 (considering only the goals scored during the 2nd HT the away team wins or draws), 12 (considering only the goals scored during the 2nd HT the home team wins or the away team wins).
Draw No Bet (DNB)
You have to predict which team will win the match. If the teams draw the selection will be void and will not be included in the computation of a possible bonus.
1st HT Draw No Bet
You have to predict which team will be winning at the end of the 1st HT. If during the 1st HT the two teams score the same amount of goals the selection will be void and it will not be included in the computation of a possible bonus.
2nd HT Draw No Bet (2HT DNB)
In this of option
You have to predict which team will be winning at the end of the 2nd HT, without considering the goals scored during the 1st HT. If during the 2nd HT the two teams score the same amount of goals the selection will be void and it will not be included in the computation of a possible bonus.
Goal Goal / No Goal (GG/NG)
Both Teams to Score Yes/No (BTTS Yes/No)
There are two possible outcomes: GG (both teams score at least one goal each during the whole match), NG (one or both the teams do not score any goal during the whole match).
1st HT Goal Goal / No Goal (1HT GG/NG 1HT)
There are two possible outcomes: GG (both teams score at least one goal each during the first half time of the match), NG (one or both the teams do not score any goal during the first half time of the match).
2nd HT Goal Goal / No Goal(2HTGG/NG2HT)
There are two possible outcomes: GG (both teams score at least one goal each during the second half time of the match), NG (one or both the teams do not score any goal during the second half time of the match).
Odd/Even (O/E)
You have to predict if the number of goals scored during the entire match is going to be odd or even. A 0-0 result is considered even.
1st HT Odd/Even (1HT O/E)
You have to predict if the number of goals scored during the first half time of the match is going to be odd or even. A 0-0 result is considered even.
2nd HT Odd/Even (O/E)
You have to predict if the number of goals scored during the second half time of the match is going to be odd or even. A 0-0 result is considered even.
Odd/Even Home (O/E H)
You have to predict if the number of goals scored by the home team during the entire match is going to be odd or even. If the home team does not score any goal the winning selection is even.
Odd/Even Away
You have to predict if the number of goals scored by the away team during the entire match is going to be odd or even. If the away team does not score any goal the winning selection is even.
Score/No Score
You have to predict if the selected team (home team or away team) will score any goal during the entire match.
1st HT Score/No Score
You have to predict if the selected team (home team or away team) will score any goal during the first half time of the match.
2nd HT Score/No Score (2HTS/NS)
You have to predict if the selected team (home team or away team) will score any goal during the second half time of the match.
Number of Goals (NOG)
You have to predict the exact number of goals that will be scored during the entire match.
Total Goals (TG)
You have to predict the number of goals that will be scored during the entire match choosing among the ranges offered. There are three possible outcomes: 0-1, 2-3, 4 or more.
1st HT Total Goals
You have to predict the number of goals that will be scored during the first half time of the match choosing among the alternatives offered.
2nd HT Total Goals (2HT TG)
You have to predict the number of goals that will be scored during the second half time of the match choosing among the alternatives offered.
Total Goals Home (TGH)
You have to predict the number of goals that will be scored by the home team during the whole match choosing among the alternatives offered.
Total Goals Away (TGA)
You have to predict the number of goals that will be scored by the away team during the whole match choosing among the alternatives offered.
Correct Score ( CS)
You have to predict the correct score of the entire match.
1st HT Correct Score
You have to predict the correct score of the first half time of the match.
2nd HT Correct Score
You have to predict the correct score of the second half time of the match, without considering the goals scored during the first half time.
Multi Goal
You have to predict the number of goals scored during the match based on different ranges offered by Bet9ja. There are 13 ranges, between 1 and 6 goals and a selection for 7 or more. In the event of no goal scored, all the bets will be lost.
Half Time / Full Time (HT /FT)
You have to predict the outcome of the 1st half time of the match together with the outcome of the entire match.
HT More Goals (HTMG)
You have to predict in which half time will be scored more goals. There are three possible outcomes: 1 HT (during the first half time will be scored more goals), 2 HT (during the second half time will be scored more goals) and X HT (during the first and the second half time will be scored the same amount of goals).
Home Win to Nil (HN)
You have to predict whether or not the home team will win conceding any goal to his opponent. There are two possible outcomes: Yes (the home team wins without conceding any goal) and No (the home team loses, draws and/or concedes at least one goal to its opponent).
Away Win to Nil (AN)
You have to predict whether or not the away team will win conceding any goal to his opponent. There are two possible outcomes: Yes (the away team wins without conceding any goal) and No (the away team loses, draws and/or concedes at least one goal to its opponent).
Winning Margin Home (WMH)
You have to predict the margin of victory of the home team choosing among the alternatives offered. The margin of victory is computed subtracting to the amount of goals scored by the home team the amount of goals scored by the away team.
Winning Margin Away (WMA)
You have to predict the margin of victory of the away team choosing among the alternatives offered. The margin of victory is computed subtracting to the amount of goals scored by the away team the amount of goals scored by the home team.
Penalty Yes/No (P Y/N)
You have to predict if at least one penalty will be assigned during the match. The outcome of this bet typology is based on the scheduled minutes of play plus injury time. Overtimes and penalty shoot outs will not affect the outcome of the bet.
Correct Score Corner (CSC)
You have to predict the correct score of corner kicks performed during the match. Only corners performed during Regular Time will be considered valid. Any corners performed during Extra Time will not be considered valid.
Goal/No Goal (2 goals)
If both teams score at least two goals, the eventual outcome is GOAL.
If at least one of the two teams does not score at least two goals, the outcome is NOGOAL.
Kick Off
One must predict which team will kick off at the beginning of the match.
Half with First Goal
If the first goal is scored in the First Half, the outcome will be 1
If the first goal is scored in the Second Half, the outcome will be 2
If no goal will be scored (0-0), the outcome will be X
Last Team to Score
If the last goal of the game is scored by the home team, the outcome is 1. If the last goal of the game is scored by the away team, the outcome is 2. If no goal is scored (0-0), the outcome is X
Home Win Both Halves
If the home team wins both halves, the winning outcome is YES. In all other cases the winning outcome is NO
Note: The two halves will be considered as independent between each other, for example at the end of the first half, the score is 2-0 and the final result is 4-2 then the result of the first half is 2-0 and the result of the second is 2-2.
Away Win both Halves
If the away team wins both halves, the winning outcome is YES
In all other cases the winning outcome is NO
Note: The two halves will be considered as independent between each other, for example at the end of the first half, the score is 2-0 and the final result is 3-1 then the result of the first half is 2-0 and the result of the second is 1-1.
Home win either half
If the home team wins at least one half, the outcome will be YES
In all the other cases, the outcome will be NO
NB: The two halves will be considered as independent between each other, for example at the end of the first half, the score is 2-0 and the final result is 5-2 then the result of the first half is 2-0 and the result of the second is 2-2.
Away win either half
If the away team wins at least one half, the outcome will be YES
In all the other cases, the outcome will be NO
NB: The two halves will be considered as independent between each other, for example at the end of the first half, the score is 2-0 and the final result is 3-1 then the result of the first half is 5-2 and the result of the second is 2-2.
1X2 – First 5 Minutes
You have to predict the outcome of the first five (5) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 04:59 to be classed in the first 5 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.
1X2 – First 10 Minutes
You have to predict the outcome of the first ten (10) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 09:59 to be classed in the first 10 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.
1X2 – First 15 Minutes
You have to predict the outcome of the first fifteen (15) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 14:59 to be classed in the first 15 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.
1X2 – First 20 Minutes
You have to predict the outcome of the first twenty (20) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 19:59 to be classed in the first 20 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.
1st Offside
Here you have to predict which team will be caught offside first in the match. If neither team is caught offside, all selections will be void.
1X2 & GG/NG
You have to predict together if the final result of the match will be 1, X or 2 and if both teams will score at least one goal each during the whole match (GG) or one or both the teams do not score any goal during the whole match (NG). The bet offers six possible outcomes: 1&GG, X&GG, 2&GG, 1&NG, X&NG e 2&NG.
Matchflow
You have to predict together if the final result of the match will be 1, X or 2 and which team will score the first goal of the match. The bet offers seven possible outcomes:
1-1st goal & home
1-1st goal & draw
1-1st goal & away
2-1st goal & home
2-1st goal & draw
2-1st goal & away.
None Goal (0-0).
HT COMBO (1X2 + O/U 1.5)
Here you need to predict the outcome of the First Half together with the number of goals scored during the First Half of the match by considering the indicated spread. Six outcomes are possible:
1&Over 1.5= Home team wins and more than 2 goals are scored;
X&Over 1.5= The match ends in a draw and more than 2 goals are scored;
2&Over 1.5= Away team wins and more than 2 goals are scored;
1&Under 1.5= Home team wins and less than 2 goals are scored;
X&Under 1.5= The match ends in a draw and less than 2 goals are scored;
2&Under 1.5= Away team wins and less than 2 goals are scored.
1X2 + GG
You are to predict if both teams score and the outcome of the match. Six possible outcomes are offered:
1&GG=The home team will win and both teams will score;
X&GG=The teams will draw and both teams will score;
2&GG=The away team will win and both teams will score;
1&NG=The home team will win and at least one team won’t score;
X&NG=The teams will draw and at least one team won’t score;
2&NG=The away team will win and at least one team won’t score.
1X2 HT & GG/NG HT
You have to predict the outcome of the first half and if both teams score in first half. Six possible outcomes are offered:
1 HT & GG=The home team will win the first half and both teams will score in the first half;
X HT & GG=The teams will draw the first half and both teams will score in the first half;
2 HT & GG=The away team will win the first half and both teams will score in the first half;
1 HT & NG=The home team will win the first half and at least one team won’t score in the first half;
X HT & NG=The teams will draw the first half and at least one team won’t score in the first half;
2 HT & NG=The away team will win the first half and at least one team won’t score in the first half.
Goal Goal and Over Or Under 2.5 (GG + O/U2.5)
You have to predict if both teams score together with the number of goals scored during the match by considering a 2.5 spread. Four outcomes are possible:
GG&Under 2.5=Both teams will score and less than 3 goals are scored;
GG&Over 2.5=Both teams will score and more than 2 goals are scored;
NG&Under 2.5=One or both teams will not score and less than 3 goals are scored;
NG&Over 2.5=One or both teams will not score and more than 2 goals are scored.
Team to Score (TTS)
You have to predict which team will score during regular time. There are four possible outcomes;
Only Home – only home team will score at least a goal
Only Away – only away team will score at least a goal
Both Teams – both teams will score at least a goal
None – None of the teams will score a goal.
Highest Scoring Half (HSH)
You have to predict in which half time will be scored more goals. There are three possible outcomes: 1st (during the first half time will be scored more goals), 2nd (during the second half time will be scored more goals) and Equal (during the first and the second half time will be scored the same amount of goals).
Clean Sheet Home/Away
Teams clean sheet means betting on a team to prevent the other team from scoring a goal. Yes or No in the match.
Clean sheet Home Team “Yes” – If the Away team does not score a goal, the bet is a winner.
Clean sheet Home Team “No” –If the Away team does score a goal, the bet is a winner.
Clean sheet Away Team “Yes” – If the Home team does not score a goal, the bet is a winner.
Clean sheet Away Team “No” – If the Home team does score a goal, the bet is a winner.
Own goals count to the team credited with the goal.
Home No Bet (HNB)
You have to predict if the away team will win the match or if the match will end in draw. If the home team will win the match, the bet will be declared void and will not be included in the computation of a possible bonus.
Away No Bet (ANB)
You have to predict if the home team will win the match or if the match will end in draw. If the away team will win the match, the bet will be declared void and will not be included in the computation of a possible bonus.
Correct Score 1st Half Time & Final Correct Score (HT/FT CS)
You are to predict together the correct score of first half time and the correct score of the entire match. The selection “5Plus” includes 5 or more goals scored (e.g. 2-2, 3-1, 3-2,…).
Extra time Yes/No
You need to predict whether extra time will be played or not. There are two selections to choose from; YES – there will be extratime or NO – there won’t be extratime in the match. In case the match is not played or suspended, all bets will be voided.
1X2 – First 5 Minutes
You have to predict the outcome of the first five (5) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 04:59 to be classed in the first 5 minutes. Official reports of the leagues organizing the events will be used to determine the correct outcome.
Over/Under (Ov/Un)
You have to predict if the total number of goals scored during the entire match will be over or under the spread indicated.
Depending on the spread proposed it is possible to make a distinction between “Classic Over/Under” (0.5, 1.5, 2.5, 3.5 and 4.5), “Integer Over/Under” (1, 2, 3 and 4) and “Fractional Over/Under” (0.25, 0.75, 1.25, 1.75, 2.25, 2.75, 3.25, 3.75, 4.25 and 4.75).
“Classic Over/Under” (0.5, 1.5, 2.5, 3.5 and 4.5). If the amount of goals scored is lower than the spread the winning selection is “Under”. If the amount of goals scored is higher than the spread the winning selection is “Over”.
If the amount of goals scored is lower than the spread the winning selection is “Under”. If the amount of goals scored is higher than the spread the winning selection is “Over”. If the amount of goals scored coincides with the spread the stake is refunded.
“Fractional Over/Under” (0.25, 0.75, 1.25, 1.75, 2.25, 2.75, 3.25, 3.75, 4.25 and 4.75) The spread is split in two spreads, the first obtained adding 0.25 and the second obtained taking away 0.25. Consequently there are two forecasts, each with a stake of half the total amount wagered.
Example:
Milan – Fiorentina; Over 0,75; Odd: 1.3; Stake: 100 Kshs
The two forecasts are:
1st: “Over 0.75” – 0.25 = “Over 0.50” with 50 Kshs bet on it.
2nd: “Over 0.75” + 0.25 = “Over 1” with 50 Kshs bet on it.
If no goals are scored both forecasts are wrong and the bet is lost.
If one goal is scored the forecast “Over 0.5” is correct and paid according to the related odd [50*1.3], while the forecast “Over 1” is refunded because the spread coincides with the amount of goals.
If 2 or more goals are scored both the forecast are correct and paid according to the related odd [(50*1.3) + (50*1.3)].
First Half Over or Under (1st HT Over/Under)
The functioning is the same of the Over/Under, but only goals scored during the first half time of the match are considered.
2nd HT Over/Under
The functioning is the same of the Over/Under, but only goals scored during the second half time of the match are considered.
Over/Under Home
The functioning is the same of the Over/Under, but only goals scored by the home team are considered.
Over/Under Away (spread)
The functioning is the same of the Over/Under, but only goals scored by the away team are considered.
Types of Bets – Over/Under
Score 1X2 & Total Goals O/U
Bet with six outcomes (1&O, 1&U, X&O, X&U, 2&O, 2&U) proposed in four different modules independent of each other:
1X2 & O/U 1.5
1X2 & O/U 2.5
1X2 & O/U 3.5
1X2 & O/U 4.5
One must predict contemporaneously the result 1X2 and the O/U according to the selected spread
In the case of choosing the bet 1X2 & O/U 3.5:
The outcome 1&O wins and the result is 1 with Over 3.5 (es. 3-1)
The outcome 1&U wins and the result is 1 with Under 3.5 (es. 2-0)
The outcome X&O wins and the result is X with Over 3.5 (es.2-2)
The outcome X&O wins and the result is X with Under 3.5 (es.1-1)
The outcome 2&O wins and the result is 2 with Over 3.5 (es.2-4)
The outcome 2&O wins and the result is 2 with Under 3.5 (es.0-1)
Over/Under Home (spread) HT
The function of this type of bet is the same as Over/Under but only the goals scored by the home team during the first half will be considered.
Over/Under Home (spread) 2TH
The function of this type of bet is the same as Over/Under but only the goals scored by the home team during the second half will be considered.
Over/Under Away (spread) HT
The function of this type of bet is the same as Over/Under but only the goals scored by the away team during the first half will be considered.
Over/Under Away (spread) 2TH
The function of this type of bet is the same as Over/Under but only the goals scored by the away team during the second half will be considered.
Both halves over 1.5
You must predict if the total number of goals scored by both teams is a minimum of 2 goals during each half of the match.
Both halves under 1.5
You must predict if the total number of goals scored by both teams is maximum of 1 goal during each half of the match.
Other symbol – 1X2 Handicap
When betting with a traditional handicap, points or goals are subtracted from the favourite team. If you bet on the stronger team, it will need to perform better than the handicap for you to win your bet (the handicap will be preceded by the sign “-“and on the website, the favourite team will be coloured in RED). The handicap will in fact be subtracted from its final score. Please note that the betting options are 1, X and 2, and that the standard 90 minutes play time has to be completed.
Example:
Arsenal – Liverpool (-1), with Liverpool as favorite team, handicap “-1”. The betting options are 1=you bet on Arsenal; x=you bet on a draw; 2=you bet on Liverpool.
1: wins if the match is a draw or Arsenal wins (ex. Arsenal – Liverpool: 1-0 or 1-1)
X: wins if Arsenal loses with a score difference of 1 goal (ex. Arsenal – Liverpool: 0-1 or 1-2)
2: wins if Liverpool wins with a score difference of at least 2 goals (ex. Arsenal – Liverpool: 0-2, or 1-3)
Handicap – Alternative Result
You have to predict the final result of the match taking in consideration the handicap in brackets. For example, (0:1) indicates that the AWAY team has one goal advantage, as for (1:0) indicates that the HOME team has one goal advantage.
Bet Types available on this market:
1H (0:1): The home team will win the match with 2 or more goals difference
XH (0:1): The home team will win the match with 1 goal difference
2H (0:1): The away team will win the match or will draw
1H (0:2): The home team will win the match with 3 or more goals difference
XH (0:2): The home team will win the match with 2 goal difference
2H (0:2): The away team will win the match, will draw, or will lose with 1 goal difference
1H (0:3): The home team will win the match with 4 or more goals difference
XH (0:3): The home team will win the match with 3 goal difference
2H (0:3): The away team will win the match, will draw, or will lose with 1 or 2 goals difference
1H (1:0): The home team will win the match or will draw
XH (1:0): The away team will win the match with 1 goal difference
2H (1:0): The away team will win the match with 2 or more goals difference
1H (2:0): The home team will win the match, will draw, or will lose with 1 goal difference
XH (2:0): The away team will win the match with 2 goal difference
2H (2:0): The away team will win the match with 3 or more goals difference
1H (3:0): The home team will win the match, will draw, or will lose with 1, or 2 goals difference
XH (3:0): The away team will win the match with 3 goal difference
2H (3:0): The away team will win the match with 4 or more goals difference
1st HT 1X2 Handicap (spread)
The functioning is the same of the basic 1X2 Handicap, but only goals scored during the first half time of the match are considered.
2nd HT 1X2 Handicap (spread)
The functioning is the same of the basic 1X2 Handicap, but only goals scored during the second half time of the match are considered.
Asian Handicap
Asian Handicap (spread)
When wagering an Asian Handicap it is not possible to bet on a draw. Depending on the spread proposed it is possible to make a distinction between “Classic Asian Handicap” (+/- 0.5, 1.5, 2.5 and 3.5), “Integer Asian Handicap” (+/- 1, 2, 3 and 4) and “Fractional Asian Handicap” (+/- 0.25, 0.75, 1.25, 1.75, 2.25, 2.75, 3.25 and 3.75).
“Classic Asian Handicap” (+/- 0.5, 1.5, 2.5 and 3.5)
You have to predict the outcome of the entire match considering the handicap (spread) specified in the selection. The spread can be positive or negative and is ALWAYS assigned to the HOME team; the spread is therefore added to or subtracted from the score of the home team. The handicap is displayed as follows: Example for a NEGATIVE spread: (H. -0.50). Example for a POSITIVE spread: (H.0.50).
“Integer Asian Handicap” (+/- 1, 2, 3 and 4)
You have to predict the outcome of the entire match considering the handicap (spread) specified in the selection. The spread can be POSITIVE (e.g. (H. 1.00)) or NEGATIVE (e.g. (H. -1.00)) and is ALWAYS assigned to the HOME team. If by adding or subtracting the spread from the score of the HOME team the match ends in a draw, the stake is refunded.
“Fractional Asian Handicap” (+/- 0.25, 0.75, 1.25, 1.75, 2.25, 2.75, 3.25 and 3.75)
You have to predict the outcome of the entire match considering the handicap (spread) specified in the selection.
The handicap, whether positive or negative will always be assigned to the home team
When the handicap is negative (for example -1), a goal is subtracted from the home team.
When the handicap is positive (for example 1), a goal is added to the home team.
Consequently there are two forecasts, each with a stake of half the total amount wagered. If both the forecasts are wrong the entire amount staked is lost. If both the forecasts are correct the bet is winning for the entire amount staked. If considering one of the two spreads the match ends in a draw and considering the second spread the bet is won, the bet will be won with half the amount staked, while the other half will be refunded. If considering one of the two spreads the match ends in a draw and considering the second spread the bet is lost, half of the stake is refunded, while the other half is lost.
Example:
Spain – Nigeria; 1 AH (-1.25); Odd: 1.4; Stake: 100 Kshs
The two forecasts are:
1st: “-1.25” – 0.25 = “1 AH (-1.5)” with 50 Kshs bet on it.
2nd: “-1.25” + 0.25 = “1 AH (-1)” with 50 Kshs bet on it.
– If Spain wins with a margin of two goals (2-0, 3-1, 4-2, etc.) => the bet is won.
– If Spain wins with a margin of one goal (1-0, 2-1, 3-2, etc.) => Half of the stake is lost, because considering the spread -1.5 the bet is lost, while considering the spread -1 the match ends in a draw and therefore the other half of the stake is refunded.
– If the match ends in a draw or Spain loses => the bet is lost at 21:22:00